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Making hyper casual games
Making hyper casual games













making hyper casual games

Just follow an unity tutorial like this one and you have an hyper casual game. We start implementing the idea by downloading the necessary tool for the developer of casual games Unity Hub. Hyper casual games can be define by their simple mechanisms and arts.

#Making hyper casual games how to#

So make sure that the controls are responsive and fluent. How to make hyper casual games in unity implying the implementation of the idea of simple game mechanics, while with a prerequisite the fun of the gameplay. In general for hyper-casual games, choose a bright, vibrant and clear contrasting colour palette. For any Hyper Casual game, controls are the key point due to the wide audience we are targeting. This is the genre chosen, the mechanics, the cost of developer services, and. The price of developing a hyper casual game depends on many factors. It’s also worth mentioning that around 300 million people in the world have colour vision deficiency, or colour blindness ( around 8% ), so by ensuring a high contrast gameplay focus, this doesn’t impair their experience and keeps your game accessible to all. Hyper casual game is a simple game with elementary gameplay, which does not require any knowledge and skills from the player except for tapping on the screen. You’ll want to keep your backgrounds muted to ensure they don’t distract from the core game loop as their sole purpose is to sell your games universe to the player. On the 2nd and 3rd screenshots we’ve altered the background colours to illustrate how the main game action ( player character, baddies and platforms ) remain high contrast and vibrant regardless of the base colour. The first screenshot ( Blue background ) is the original colour palette. In the example above we’ve the taken the awesome Samurai Flash published by Supersonic Studios.

making hyper casual games making hyper casual games

Before we take a look at some of the best performing hyper casual games and their chosen colour palettes, there’s one important factor for you to consider.Īlmost without exception, you’ll need to separate your game action focus from your environment or background.















Making hyper casual games